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Here are some games to play in your youth group, or camp.
Many of these can be adapted to suit various themes, such
as the large team games with various 'treasure' objects
and things, with the quiet ones able to give an illustration
in a devotion. Either way, have fun!
Quiet Games To Settle
The Kids
Rowdy Team Games
Individual Rowdy Games
Working In Pairs Or Threes Games
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Quiet
Squirt
Alphabet
No. of body parts touching
Body Alphabet
Yes/no
Clusters
I went to the shop
Story around the circle
Knots
Mintie paper ripping
Hey Harry
How long is a minute
Spot the Leader
Count to 20
Celebrity Heads
20 Questions
Encore
Be A
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Dead Fish
Murder
Mafia
Trains
The Sword Drill
Books of the Bible
Who am I?
Crossed or uncrossed
Chinese Whispers
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Rowdy Team
Shoeing the horse
Corner Ball
Basketball
Treasure Island
Danish Rounders
Arm Link
Fox and geese tail
Rats and Rabbits
Towel Volleyball
Crab Soccer
Tunnel ball
Gaga bin lid
Robots
Keepings off
Lightning Sock
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Individual
Rowdy
Helicopter
Duck duck goose
Cut the pie
Cat and mouse
Keep ball balloon off ground
Broom off the bucket
Scarecrow tiggy
Blob
Octopus
Poison Ball
Streets and Lanes
Days of the week
Newspaper
Giants Treasure
Brandy Tiggy
Hospital Tiggy
Bob down TV tiggy
Chain tiggy
Wombat tiggy
Moriarty
Captains Coming
Tails
Fill the basket
Sardines
Spotlight
Spotlight Version: Home Base
Zoom
Limbo
Keys under the chair
Balloons on ankles
Fruit Salad
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Pairs
or Threes
Statues of Clouds
Knights/cavaliers/gentlemen
TP and Indians
Wink
Follow Me
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Squirt
Have either a water pistol or a spray bottle on hand. Have
the group either sitting or standing in a circle. The leader
thinks of a number between 1 and 20 (adapt this according
to the number of children you are playing with). As you
go around the circle each player says a number between 1
and 20. If they get the same number that you have chosen,
then they get squirted They then become the leader.
This is also a good lodge time game. Where you sit everyone
down in a circle, but have a quarter of a of cup water.
Have someone in the middle say a topic, eg. 'Car types',
then go around until they guess it. So the answer is commodore,
and the kids start saying falcon, patrol, commodore -
he gets it. The commodore kid.
Alphabet
This is a great quietening down game. The leader names
a topic (eg. Animal, people in the Bible, films, songs.
musicians, food- product names, plants, books etc.) and
calls out the letters of the alphabet. The children name
something starting with that letter.
A modification to this is in the same topic, the
letter that the last word finished in, the next word has
to start with.
No. of body parts touching
Divide the children into twos (three works well also).
Call out a number and they are to work out the most creative
way of having that number of body parts touching the ground
(eg. 4 = Two legs and the other doing a handstand with two
hands touching). Hands and feet are one.
Body Alphabet
Have the children get into groups of six. Call out a letter
of the alphabet and the first group to form that letter
is the winner, either on the ground or standing. (extra
points for standing)
Yes/no
The aim of this game is to get your candidate to say yes
no or nod their head or yeah, nah, etc� The leader has one
minute get their candidate to do this by asking them questions
consistently. It is a good idea for the leader to have a
whole lot of topics written down either on your hand or
on a piece of paper so that the questions can come quickly.
If the candidate lasts more than a minute, they get to squirt
the leader or vice versa.
A good variation of this is to open up a camp with it,
only use match sticks, or something small like that. Get
them to mingle around with each other meeting new people,
and if the person they are talking to directly says yes/no
or then they have to give them one of the item. It also
makes it tricky if you they can't repeat answers.
Clusters
Call out a number and people are to get into groups of
this number. If they are not in a group, they are out.
I went to the shop
Sit around in a circle. The first one says, "I went to
the shop and 1 bought an apple." The next person carries
this on and says, "She went to the shop and bought an apple,
and I bought a tyre."* Then the next one says,- They went
to the and bought an apple, a tyre
and I went to the shop and bought a The game goes on until
somebody makes a mistake, or you have been through group.
Story around the circle
Sit around in a circle. The first one starts the story
off with, ...Once upon a time there was a young girl named
Tori." Then the next one in the circle carries the story
on and maybe says' "She lived with her mother and stepfather
and she'. Then the next one in the circle carries the story
on until you have been around the whole group.
Try this with just one word at a time, even for a skit.
Knots
Have children stand around in a circle. They are all to
put their hands into the middle and take the hand of two
different people. Then they all try to untangle themselves
and make a circle.
Mintie paper ripping
Children see who can make the longest line by ripping paper.
Hey Harry
Need either a lipstick or a saucer of vegemite. Children
sit in a circle. Everyone is called Harry. One person starts
by turning to the person on their right and saying "Hey
Harry", they reply with "Yes Harry", first person says "Tell
Harry". That person turns to the person on their right and
continues the litany. Words must be said exactly, and without
hesitation. If a mistake is made the blunderer receives
a mark on their cheek and their name is no longer Harry,
but "One spot"
Thus "Hey one Spot ..... Yes Harry `Tell Harry"
"Hey Harry .... .. Yes one Spot . ... .. Tell Harry" Further
Blunders invite an extra mark and the title "Two Spot" Still
more blunders and you drop out but remain in the circle.
How long is a minute
Have all the children stand. Tell them that they are to
be very quiet and when they think a minute is up, then they
are to sit down. The leader times it and gives a prize to
the one who is closest to the minute.
Spot the Leader
Children sit around in a circle making sure that they can
see everybody. Send one person out of the room and choose
a leader. That leader starts doing actions while the rest
of the circle follow. When the leader changes action, so
do the circle. The person who is sent out of the room comes
in and has to guess who the leader is.
Count to 20
Have the children go around in a circle. Each one says
a number between one and twenty. If they say the same number
that someone else has said, they are out.
Celebrity Heads
Have either caps and sticky labels or just sticky labels.
Have either an object or a person's name on the sticky label
and put these on the head of 4 - 6 contestants. The contestants
are to guess who or what is on their head only by asking
yes of no questions. When they get a yes, they can ask the
question again, when they get a no, the next person gets
to ask a question.
20 Questions
Think of something eg, the empire state building and give
the campers 20 questions to guess what you have thought
of.
Make it really difficult, so instead of the empire state
building, make it to 'the third floor button on the west
side elevator in the empire state building'.
Encore
Divide the children into two teams. Think of a topic, eg.
love. Each group is given one minute to think of a song
and sing at least the 6 words in it. Only one song can be
sung each time. When that group has sung, the other group
goes. You can not sing a song twice. The group that can't
think of another song allows the other group to get a point.
Be A�..
Play music and when it stops you call out," You have to
be a ........ " Children make themselves into that thing.
Dead Fish
Make all the kids lie down, when they move they are out.
Last one in wins.
Murder
Have a normal pack of cards. Take out the same number of
cards according to the number in your group, with one of
these being the joker. Have the children sitting in a circle
making sure that they can all see each other. Hand the cards
around so that each child has one and they are the only
ones to look at these cards. The one who receives the joker
is the murderer. They are to wink at a person. That person
then dies a noisy death. The aim is for those in the circle
to guess who the murderer is without being killed themselves.
If a child does not die when they are supposed to, when
the game is finished, they sit out the next one.
Mafia
The Mafia has just moved in to your town and are killing
everyone off! The citizens have to come together to try
and stop them from taking over. The doctor is also working
hard trying to save people who are being targeted. The local
sheriff is also building up his knowledge of who really
is Mafia. Can you solve the mystery and stop the Mafia from
taking over this little town?
Items needed: 1 Deck of cards.
Depending on the amount of people you have you will need
the following amount of cards.
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Numbers for 11 people
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Ratio
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Red cards (Citizen)
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5
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5/8
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Black cards (Mafia)
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3
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3/8
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Queen (Doctor)
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1
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Only ever 1
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Ace (Sheriff)
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1
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Only ever 1
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Give the cards out. Don't have anyone know what each other
has.
You must have one person without a card to run the game.
To start the game off.
Have everyone close their eyes. Have the Mafia put heads
up(those with black cards). This is so they can see who
each other are, as they will need to work together. Heads
down.
Sheriff, head up. (So the person running knows). Head down.
Doctor, heap up. (So the person running knows). Head down.
All heads up. The accusing starts from here.
Someone speaks up and says 'I think Jo Blo is Mafia' and
someone might second that.
'Do we want to hear why Jo isn't Mafia?' Then take a quick
vote as to hear from him or not. If Yes, then he gives his
quick testimony as to why he's not Mafia (regardless
of whether or not he is), then another vote. 'Should he
live? Yes or no' If he dies, then he's out. And He shows
his card. Depending on what it is you say 'you've killed
a citizen or Mafia or sheriff or doctor.
When enough accusing has been done, 'heads down. Mafia
heads up. Could the Mafia please choose someone.' They all
point at some poor victim. 'Heads down. Doctor head up.
Please choose someone to save'. They point to someone to
save that they may think the Mafia may be targeting. 'Head
down. Could the Sheriff put your head up, choose someone'.
They choose someone and the person running it nods yes or
no to whether or not the person they pointed at is Mafia.
'Head down. Okay, heads up.' If the Mafia killed someone
then you would say 'Well, I'm sorry everyone, but the Mafia
struck. Fred, you have been killed by the Mafia'. But, if
the doctor chose the correct person, then you wouldn't mention
who died, or who the doctor is, just that 'The Mafia struck,
but the doctor was able to save them.' This accusing and
killing and saving keeps going until there is no more Mafia
left, or there are more Mafia than citizens.
Trains
Sit the children in a circle and they are to hold hands.
Pick four people to be stations and when the train goes
past them they are to toot. One person is picked to be in
the middle and they have to guess who has the train and
they can have three guesses. The rest pass the train along
by squeezing the hand of the person next to them. The person
with the train can change direction anytime they like.
The Sword Drill
Put a Bible verse reference on a piece of paper. The competitor
is to run down to the front of the hall, pick up the balloon
blow it up, pop it and look up the Bible verse in the Bible.
The first one to find it and start reading it is the winner.
Books of the Bible
Call out a book of the Bible and have the children find
the book. The first to find it is the winner. You may need
to teach them how to use the Bible first as some will not
have had much experience with the Bible sadly.
Who am I?
Children's general knowledge of the Bible is not so good
these days. Think up some questions about characters in
the Bible or places in the Bible to ask them.
Crossed or uncrossed
You will need two spoons. The leader passes the spoons
either crossed of uncrossed to the first person sitting
in the circle and says either crossed or uncrossed. You
say crossed if a part of your body is crossed eg. legs or
arms or uncrossed if no part of your body is crossed. The
children have to guess that last clue.
Chinese Whispers
Have the children sit in a circle and whisper into the
first ones ear a saying or a sentence. That person is to
pass it on to the next one and so on. When it gets to the
last person see how close it is to the original clue.
Shoeing the horse
Have two chairs at either end of the room, two blindfolds
and 8 yoghurt containers or plastic cups. Set the plastic
containers in the middle of the room exactly halfway between
the chairs. Divide the children into two groups and sit
them in a straight line against the opposite walls to where
the chairs are. Pick one child from each team and sit them
blindfolded on the chair. When you say go, they are to crawl
along the floor and take one container at a time and put
it onto the leg of the chair. They are to go back three
more times until they have put a shoe on the four legs of
the horse (chair).
Corner Ball
You will need four chairs in the four corners of the hall
and one ball. Divide the kids into four teams and have one
of their team standing on the chair. It is the same rules
as netball and they are to try and get the ball to their
catcher on the chair. They get a point each time they do.
Basketball
You need two chairs, two buckets and two balls. Divide
the kids into two teams and pick one person from each team
to stand on the chairs which are at either end of the hall.
They are to try and get the ball into the bucket. One point
is got for each time.
Play the game identically but used screwed up newspaper
instead.
Treasure Island
Divide the children into four teams and stand them in their
teams at each end of the hall. In the middle there are 12
spoons. When you say go one child goes into the middle and
picks up one spoon and takes it back to their pirates treasure
Then they tag the next one who does the same. Once they
are all taken from the middle they can go and pinch them
from the other pirates treasure basket- The winner is the
first team with four objects.
Small been bags are good for this also
Danish Rounders
Have four bases set out like soft ball. Form the children
into two teams. One team are the batters and the other are
the fielders. The first batter gets up and bats a tennis
ball or hits a big ball or throws a big ball. Once the ball
is thrown the batter runs around the bases as quickly as
they can and keeps going until the other team call stop.
Meanwhile the fielding team are to catch the ball. When
a person has got the ball, the rest of the team form a long
line and spread their legs apart and the ball is to pass
through everyone's legs. When it has gone through the last
persons legs, the end person calls 'stop'.
Arm Link
Divide the children into two groups. Pick two from each
team and they are to stand in he middle of the hall. The
rest of the team are to link arms across the hall. They
are to always move together. The other four have one ball
and are to throw the ball below the knees and try and get
the ball to the other end of the hall without the linked
team kicking it away.
Fox and geese tail
Have the children stand in groups of six in a straight
line with their hands on the persons hips in front of them.
The person at the front is the fox and they are to try and
touch the person on the back of the line who is the goose.
The other four in the line are to try and stop them. When
they are tug, the goose becomes the fox and the game carries
on.
Rats and Rabbits
Divide the children into two teams and they're to stand
in a straight line facing each other. One group is the rats
and the other is the rabbits. When 1 call rats, the rats
are to ran as fast as they can to the wall directly behind
them. The rabbits are to chase them. If the rats are tug
before they get to the wall, then they become the rabbits.
Towel Volleyball
You will need a volleyball net or equivalent, a ball and
one towel between two. Form the children into two teams
and then within that team into pairs. The children hold
onto each end of the towel in their pair. The ball is thrown
over the net and is to he caught by the pair closest to
it. They are to with their towel throw it back- A point
is awarded when the other team let the ball drop to the
ground.
Crab Soccer
Divide children into two teams. Have two chairs at each
end to make a goal- All team players are to get down on
their feet and hands like a crab (this is back to floor).
They have to kick the ball with their feet and are not to
touch the ball with their hand and neither are to let their
bum touch the floor.
Tunnel ball
Have children divide into two teams and stand in two straight
lines facing each other. Each child is to have their legs
open with feet touching the next team members. Each team
is given a ball and they are to try to get the ball between
the legs of the other team by rolling it along the ground.
Gaga bin lid
Have children divide into two teams and stand in two straight
lines facing each other. Each child is to have their legs
open with feet touching the next team member. The aim is
to throw Bin lids through the legs of the other team.
Robots
Form children into groups of six to eight. The first person
steps forward and makes one action of a Robot or machine.
The next person joins the robot by making another noise
and movement to add to the Robot or Machine. Keep adding
to your machine until the last person has joined What a
great creation!!!!
Keepings off
Form two teams. Play a similar game to Netball. No stepping,
stand three feet away from the person with the ball, toss
up if both people have the ball and free passes.
Lightning Sock
Children sit in two lines facing each other and holding
hands down the line. Have one leader holding sock up one
end and another tossing a coin. The leader tosses the coin
and if it is heads the front people squeeze the hand of
the person sitting next to them and the end person grabs
the sock. The winner is the first one to get the sock. If
the coin is tails, then they call out lightning.
Helicopter
Tie a beanbag on the end of a fairly long rope. Have the
children stand in a circle a fair way away from the middle
person who is holding the rope and beanbag. The person in
the middle starts spinning the rope around in a circle like
a helicopter rotor and the children jump over the string.
If someone gets caught, then they are out.
Duck duck goose
The children sit in a circle or two circles depending on
the number. One child is it and goes around the circle gently
tapping the heads of the children saying "Duck duck duck
duck goose. The person who is chosen to be the goose must
chase 'it' and try to them before 'it' gets back to the
gooses seat. The goose then becomes 'it'.
Cut the pie
The children sit in a circle or two circles depending on
the number. The leader goes around and in the air cuts a
line between two children. The child on the right of that
cut, starts running to their right around the circle and
the one on the left starts running to their left. The first
one back to their original seat is the winner.
Cat and mouse
Form one circle and have the children stand and hold hands.
Choose one child to be the cat and they start on the outside
of the circle. Choose another child to be the mouse and
they start in the middle of the circle. The idea is that
the cat catches the mouse. The people holding hands are
to favour the mouse and let it through to the outside by
raising their arms and stopping the cat by leaving their
hands down. Once the mouse is caught, you find a new cat
and mouse.
Keep ball balloon off ground
Stand in a group and throw the ball around or hit the balloon
and see how many times you can get it between people -without
it touching the
Broom off the bucket
Have a bucket with a broom handle on the top parallel with
the floor. Have your contestants standing hand in hand in
a circle around the bucket. The aim of the game is to be
the last person to be the cause of the broom handle falling
off the bucket. If the circle happens to break, those two
where the break is are out. If you touch the broom and it
falls off the bucket then you are also out.
Scarecrow tiggy
One person is it. They go around tigging people. When you
are tug, you stand like a scarecrow with your legs open.
If someone who has not been tug yet, goes through your legs,
then you are can run around again and help others by setting
them free.
Blob
One person is it, but then when tags someone they hold
hands and run around trying to get other people, when the
line gets to be larger than 6 it splits up to become two
groups of three.
Octopus
Have one person in the middle and they can run around tagging
people as they run past him/her. If they are touched then
they become octopus' and have to stay planted feet flat
on the ground. Keep going until all are in the middle.
Poison Ball
Form the children into a circle and have one child in the
middle. One child in the circle is given the ball and they
are to try and hit the person in the middle with the ball
below the knees. Once the child is hit, the person who hit
them has a go in the middle. If they get to go twice into
the middle pick another child to go in instead, so that
all children get to have a turn.
Streets and Lanes
Stand all children in straight lines with arms outstretched
and finger tips touching the next persons. If you have 16
kids have them in four rows of four, if 36, six rows of
six. Pick two people to be cat and mouse. The cat is to
chase the mouse between the street and lanes. Have all lines
facing the front of the hall and they are streets. When
you call out lanes they all turn to face the side wall and
cat and mouse change direction. Keep calling out streets
or lanes to change direction. As soon as the mouse is caught,
pick two more children.
To make it more interesting, call out light posts. The
kids arms go down and they stand straight making it easier
for the cat.
Days of the week
Have rows of seven pews. Get the children to spread themselves
evenly between them. Name each pew as a day of the week.
Then call out days of the week like Wednesday. Wednesday
pew are to come and be the front pew and the others form
themselves after eg. Thursday, Friday, Saturday etc. can
be dangerous� :)
Newspaper
Have children in pairs. Give them a piece of newspaper.
Every time you say 'Fold' they are to fold the newspaper
and stand on the newspaper. People get out when any part
of their foot or body are touching the floor.
Giants Treasure
Have one person up one end with a few things to represent
the treasure. The person has their back turned to the rest
of the children who are at the other end of the hall. While
the giant has his back turned- the children can sneak forward
to try and get the treasure If the giant sees anyone moving
when they turn around then those people have to go back
to the start again.
Brandy Tiggy
The person who is it has the ball and they are to try and
throw the ball so it touches another person. When that person
is got, then they become it. This can hurt, be warned.
Hospital Tiggy
One person is it and they go around trying to tig people.
Once a player is touched they have to put their hand on
the part of the body that they are touched and keep running
around until they are tug again and they use their second
hand. When tug the third time, they are out.
Bob down TV Tiggy
One person is it. They go around tigging people. To stop
being tug the players have to bob down and call out a TV
programme that they watch. They are not allowed to say the
same programme that they have already said.
Chain Tiggy
One person is it. They tig a person and they have to join
hands with the person who is it. They have to try and make
the line as long as possible. They cannot tig anyone when
the line is broken.
Wombat Tiggy
This is like scarecrow tiggy, except that when you are
tug, you get down on your hands and knees like a wombat.
The way to become human again is that somebody leap frogs
over the top of you.
Moriarty
Everyone forms into a circle. Pick two people to be Moriarty
and the person trying to keep away from him and they are
both blindfolded. Moriarty is given club of rolled up newspaper
and he/she is to try and get the person keeping away from
him/her.
Captains Coming
Each end and side of the hall are port, starboard, bow
and stem. When you call these out the children go to the
end of the hall that these are. Other instructions to give
are: Captain on deck - stand with your hand in salute position
Man the lifeboats - Two people sit on the ground with flat
of feet touching, and holding hands and they are to rock
back and forth. Freeze (Icebergs) - They are to freeze in
the position they are in Hit the deck (boom coming over)
- Lie down flat on the floor Scrub the deck - down on hands
and knees and scrub the floor Climb the rigging - Pretend
to climb up a rope Submarines - Lie on your back with one
leg sticking up
Tails
Put a tail into the back of each child's pants. The object
of the game is that the other players try to pull the tail
out without physically touching the person.
Fill the basket
Have a basket full of balls. Choose one child to be the
thrower. The thrower is to throw the balls one at a time.
The rest are fielders and they are to try and get the balls
back in the basket. The winner is either the thrower when
he/she has no balls left in the basket, or the throwers
when they get all the balls back in the basket.
Sardines
One child goes and hides within a boundary set. The other
children set out to find the person hiding. When they find
them, they are to stay quietly with them until the whole
group have found the person hiding. The next to hide is
the person who found the one hiding first.
Spotlight
Children bring torches. One person goes out to hide somewhere
in the dark- The others go out to find them with their torches.
The first one to find the person hiding is the next one
to hide
Spotlight Version: Home Base
You need an area up high to see all around you. The kids
have to come to the area under you. When you shine the torch
on them, they are out. The first one back wins.
Zoom
Children sit in a circle. The first person holds their
right hand over their chest and says 'zoom' which passes
the zoom onto the next person. The next person does the
same thing and the zoom passes down the line. If a person
wants to change direction, they have to hold their left
hand over their head and go 'Kapok' When the rhythm is broken,
that person sits in the middle and is out.
Limbo
You will need a broom handle and some music playing. Have
two people holding the broom handle parallel with the floor.
The children are to try and go under it without touching
it. Start fairly high and bring it down gradually. See who
can go the lowest.
Keys under the chair
Form the children into a circle with a chair in the middle
with a set of car keys under it. Choose one child to sit
on the chair blindfolded with either a rolled up newspaper.
The leader picks one child to try and get the keys without
being hit by the newspaper roll. (Another way of playing
this is to give the blindfolded person a water pistol and
if they think they know where the person is, they call stop.
The other player is to stop still and the person fires the
water pistol. If they get the player then they are the winner.
Balloons on ankles
Tie a balloon onto each child's ankle. The aim of the game
is to stamp on the other persons balloon and pop it. The
winner is the last person left with their balloon intact.
Fruit Salad
Have the children sit in a circle and give them all a name
of a fruit. Make sure there are at least two of each fruit.
One person stands in the middle. When you call out a fruit
the people who are that fruit exchange seats before the
person in the middle gets their seat. If they lose their
seat, then they become the middle person.
Statues of Clouds
Break into threes. When the leader calls out Trees = all
three stand up with the arms in the air. Clouds = all three
stand with their arms linked Skis = two outside people are
flat on the floor, the other is in a skier position with
knees bent Motorbike = one is kneeling and is the handlebars,
no.2 is the body so is down on hands and knees and the third
is the rider who stands behind and leans over to grab the
handle bars Toilet = one is on one knee with the other ready
for someone to sit on, no.2 sits on no.1's knee, no.3 stands
over the back and hangs arm down and is the chain Hammock
= two stand on either end and one of these gabs the thirds
feet and the other grabs the thirds hands Swing = two people
hold each others hands very tightly to form a swing, the
third sits on it Ballet Dancer = they stand on tippy toes
and do pirouettes
Knights/cavaliers/gentlemen
Children run around the room to the sound of music. The
leader calls out a command and children are to get into
pairs and do these actions: Knights - Piggy back another
person Cavaliers - Pick your partner up in your arms so
they are sitting with their legs out Gentlemen - One kneels
down on one knee with the other knee up so someone can sit
on it. The partner sits on it
TP and Indians
Children are to get into pairs. The pair is to form a circle
with the Indian of the pair making an inner circle and the
other an outer by standing behind the partner (the TP).
The outer circle person is the TP and when you call TPs
they are to around the outside of the circle and back to
their place. The person on the inside we the Indians When
you call Indians, the Indian is to slide through the legs
of their TP. run around the circle and back through their
legs.
Wink
Have chairs set around in a circle and have a child sitting
on these. Have another child stand behind them. One seat
is to be vacant but have a person standing behind it. That
person is to wink at someone and they are to try and get
away from their captor. Then the next captor has a go throwing
the ball. The game continues until everyone ends up being
on the ball-thrower team, and there is no-one left to dodge
the ball.
Follow Me
In pairs choose one person to be A and one person to be
B. On the word "go" A chases B to tag them. If they are
tagged then B chases A.
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